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“F.C.D.”: Michelin’s web series (Virtual Production)

Role: Virtual Set Designer & 3D Artist
Project Type: Brand Content Series (Virtual Production)

Project Overview: Design and production of a bespoke Sci-Fi Laboratory environment for Michelin’s narrative brand content series. The mandate was to create a futuristic, immersive "main stage" that aligns with the brand's high-tech identity while being optimized for cinematic storytelling.

Key Responsibilities:
- Virtual Set Design : Conception of a sterile, high-tech environment involving complex architectural modeling and set dressing.
- Hard Surface Modeling: Creation of custom props and mechanical assets tailored to the narrative requirements of the script.
- Look Development & Texturing: Shader creation in Substance 3D Painter to achieve realistic surface details (metal, plastic, composites) under studio lighting.
- Cinematic Lighting: Setup of a controlled, studio-like lighting environment to guide the viewer’s eye

Objective: To build a visually cohesive Cinematic Universe that translates the brand's innovation DNA into a tangible 3D space, ready for high-resolution rendering.

Tools: Unreal Engine 5, Megascans, Movie Render Queue, Substance 3D Painter.